Ebbtide — 100,000 Steam Wishlists in 3 Days! Thank You!
Wishlist Ebbtide on Steam https://store.steampowered.com/app/4915700/Ebbtide/?utm_source=youtube&utm_medium=organic_social&utm_campaign=wishlist&utm_content=thanks_100k_description Thanks to you, Ebbtide has reached 100,000 wishlists in just three days. I honestly wasn't expecting this much interest so quickly, and it still hasn't quite sunk in. It's hard to believe that a game I've been making on my own has reached so many people. Your support gives me even more reason to keep going. To everyone who found Ebbtide, added it to their wishlist, or told someone about it: thank you. There's still a lot I want to show you, and a lot to improve. I'll keep working on the gameplay, from the decisions you make on the operations map to the moments when you take control and fight on the battlefield. I'm also working on a world map sandbox that takes the game beyond LA. I'll gradually share more of how you'll protect the remaining safe zones around the world, move your fleet, and choose where and how to fight. I'll keep working toward the day you can play Ebbtide for yourselves. Thank you for being here. FAQ Q1. When will it release, and how much will it cost? A. The release date and price haven't been decided yet. I'll share more news soon. Q2. Which platforms are planned? A. I'm developing the game for Steam on Windows and macOS. I'm also considering Steam Deck support. Q3. Will there be multiplayer or co-op? A. I'm focusing on the single-player experience for now. I'm considering co-op as a post-launch update, but can't promise it yet. It's something I'd really like to add! Q4. Will there be cities other than Los Angeles? A. The tutorial and Chapter 1 take place in Los Angeles. After that, I plan to expand to cities around the world through the world map sandbox. Q5. Will there be a demo? A. I plan to run a Steam Playtest first, followed by a public demo. When it's ready, I'll announce the schedule and how to take part on Steam and Discord. Q6. Will there be mod or Steam Workshop support? A. That's the plan. I'll explain what players will be able to change as development progresses. Q7. Which engine are you using? A. Unity 6 and C#. Q8. Will it launch in Early Access? A. I haven't decided yet. I'll let you know when I do. Q9. Which languages are planned? A. English and Korean are the base languages. I'm also preparing French, Italian, German, Spanish (Spain), Japanese, Portuguese (Brazil and Portugal), Simplified and Traditional Chinese, Russian, Arabic, Czech, Indonesian, Polish, Romanian, Thai, and Turkish with help from community translators. Q10. How can I share feedback or help with development? A. Join the Discord and share your thoughts. If you'd like to help with voice recording or translation, check the information channels there. Q11. Will there be controller support? A. Controller support is in development. Q12. Will there be console versions? A. I'm focusing on PC via Steam for now. Q13. What are the minimum system requirements? A. I'll post the minimum and recommended specifications on the Steam page before release. Discord https://discord.gg/ebbtide X https://x.com/ProjectAliveDev Буферизовано с YouTube (https://www.youtube.com/watch?v=WopNOkbUe9k) на время плохой работы YouTube.
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Ebbtide — 100,000 Steam Wishlists in 3 Days! Thank You!
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